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Archiv: November 2006

2006 30 Nov

Xbox 360 - Miniupdate

Abgelegt unter: Updates, Xbox 360 | RSS 2.0 | TB | Keine Kommentare

Das letzte Herbstupdate war fehlerhaft und Microsoft schiebt ein Fix nach.

  • Verbesserte Unterstützung für HD-Video-Output - einschliesslich 1080p Auflösung über VGA
  • Verfeinerte PnP Performance des kabelgebundenen HS in Verbindung mit dem Wireless Controller
  • Änderungen für die “zuletzt gespielte Spiele-Liste” um diese genauer darzustellen

Quelle: Major Nelson

Hier ist er, der erste Patch für Splinter Cell: Double Agent. Und das ist drin:

Connections issues

  • Fix some connection issues when the host has ended the session.
  • Fix the de-connections in the lobby
  • Once the lobby reaches 5 or 6 people, random players drop.
  • After kicking the 6th player from a team, the leader couldn’t invite another player
  • Fixed a case where the group leader hang in the “joining session” screen if the host quits while he is joining.
  • Improvement of the server’s selection so that the server is more reactive.
  • If a player leaves a session immediately when he arrives and they are some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
  • Only 1 disconnect function to each peer when resolving is timed out

Lag-related issues

  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
  • Increased network thread priority over Sound thread that can reduce lag issues.
  • Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
  • Fix FPS loss due to a sound problem.

Others issues

  • A new GameVersion to avoid LAN matchs between master and update versions
  • The loading video was always the same, now it’s changed at random
  • Fixed a bug on the score calculation of the Maxpercent challenge.
  • Challenge Best score is wrong if the player has just beaten it.
  • Improved checks to avoid accessing an invalid leaderboard
  • Allows to write leaderboards of live challenges

Quelle: Splinter Cell Forum

Tom Clancy’s Splinter Cell: Double Agent bei Gen 360

Sam Fischer schleicht durch diesen Patch leiser durch die Maps. Hier seht ihr, was genau der Patch beinhaltet:

Connection Issues:

  1. Some instances of “the host has ended the session”.
  • Disconnections in the lobby.
  • Once the lobby reaches 5 or 6 people, random players drop.
  • After kicking the 6th player from a team, the leader couldn’t invite another player
  • Group leader hangs in the “joining session” screen if the host quits while he is joining.
  • Improvement of the server selection so that the server is more reactive.
  • If a player leaves a session immediately when he arrives and they have some packet loss (he is in a resolving state), the resolving time out is not reset and in the next session he will kick all the players as soon as he arrives !!!!
  • Only 1 disconnect function to each peer when resolving is timed out.  

Lag-related issues:

  1. In-game freezing: treats a limited number of Unreal packets per frame to avoid freezes in some specific conditions.
  • Increased network thread priority over Sound thread that can reduce lag issues.
  • Fix the case when a player got flashbanged while lagging as a mercenary; the player can remain permanently flashbanged until the player reboot the game.
  • Fix FPS loss due to a sound problem.

Others issues :

  1. A new Game Version to avoid LAN matches between master and update versions
  • The loading video was always the same, now it’s changed at random
  • Fixed a bug on the score calculation of the Max Percent challenge.
  • Challenge Best score is wrong if the player has just beaten it.
  • Improved checks to avoid accessing an invalid leaderboard
  • Allows to write leaderboards of live challenges  

Quelle: Splinter Cell Forum

Tom Clancy’s Splinter Cell: Double Agent bei Gen 360


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